Computer Game Design and Programming

  • Student troubleshoots 2D game that he has been working on.

  • This course supports New York State 
    CDOS diploma requirements
     

    Year 1 In Computer Game Design and Programming, students are immersed into the ever-growing industry of video game development as they learn to design and program their very own high-level, fully functioning video games! Using professional industry-grade software along with state-of-the-art equipment, students will apply and strengthen their math, science, logic skills and more to create a multitude of finished video game projects, covering a wide array of popular genres.
     
    While making their video game projects, students are introduced to a variety of creative fields, and over the duration of the course, will acquire a very diverse set of technical and creative skills ranging from art and design, programming and logic, teamwork and communication, all the way to business and marketing skills. Students will work both individually and in team settings to prepare them for realistic work environments in their field and will gain a great understanding and appreciation for the many roles and positions necessary to create the games they play at home. 
     
    By the end of the course, each student will have experience working with a wide range of professional art, programming, music, sound software, cutting edge 3D printers and drawing tablets. They will learn how to write a game design document, participate in presentations of their work, think critically about their games, use event-driven object-oriented programming, create customized sound effects and music tracks, animate characters and environments, program with physics and artificial intelligence, design both 2D and 3D art, and so much more! Most of all, students will come away with a great sense of self-confidence, ready to pursue their creative and professional goals.
  • Students Will Learn:

    • Project management
    • Teamwork
    • Computer programming
    • 2D computer art
    • 3D computer art
    • Computer animation
    • User interface design
    • Strategic and tactical design
    • Music and sound engineering
    • Level design
    • Logical and algebraic thinking
    • Character development
    • Story development and planning
    • Concept mapping
    • Simulated physics programming
    • Communication
    • Rapid design and prototyping
    • Market analysis
    • Test computer software
    • Debugging 
     
    Career Opportunities: 
    The high rigor training from this course taps into the highest level of technology training. The diverse skills obtained equip students for jobs inside the computer game industry and most other computer technology careers as skills easily transfer to other high tech careers. Students will have opportunities as:
    • Game designer
    • Programmer
    • Artist
    • 3D modeler
    • Quality assurance leader
    • Computer programmer
    • Music and sound designer
    • Simulation designer
    • Texture artist and more
     
    Certifications:
    This curriculum aligns with the following software industry certifications:
    • Microsoft Word Specialist
    • Microsoft PowerPoint Specialist
    • Microsoft Excel Specialist
    • Adobe Photoshop Associate
    • Adobe Flash Associate
  • In Year 2 of Computer Game Design and Programming, returning students will see their creative and technical skills skyrocket as they learn how to program more advanced video games with a bevy of new features and techniques to add to their repertoire. This advanced course will not only add immensely to students’ existing skills, but also will have them developing across brand new platforms using a variety of new software, with an increased focus on coding, 3D design, and project management.

    With all of the skills they have learned from year one, students will have a great opportunity to focus on creating larger scale games of their own designs. Students will create detailed project goals and milestones for creating their dream games, and will be supported with one-on-one guidance to bring their projects to fruition. Students will also learn how to market their games on a larger scale and create a professional and unique portfolio showcasing all of their accumulated work, making their games and projects open for the public to play and experience, including prospective college professionals and employers.

    By the end of the course, each student will be more than equipped with the skills, knowledge, and experience needed to pursue their professional and creative goals in their field, whether independently or in a team setting within the industry. Students will also take part in themed “game jam” challenges, presentations and peer review, meetings with industry professionals, and so much more!

    Second Year Student Will Learn:

    • Coding
    • Portfolio design
    • Presentation

    Certifications:
    In addition to Year 1 Certifications, Year 2 students may earn certifications in Game Factory.


  • Course available: Grades 11–12
    Course length:  2 years
    Placement: Regular or Skills 
    Credits: Up to 4 CTE credits a year

    Earning high school credits: Students completing this 2-year course may receive up to 8 CTE credits OR distributed credits. 
     
    0.5 credit   Career and Financial Management
     
     *Students completing 1 year of this 2-year course may receive up to 4  CTE  credits OR distributed credits

     This course supports New York State 
    CDOS diploma requirements


     

Career Opportunities for Arts & Humanities Graduates

  • Our Alumni Job Portal provides listings posted for Arts & Humanities graduates by our business partners. Check out the listings below to find any available career opportunities.

Arts and Humanities

Barry Tech Guidance Office

  • Barry Tech Guidance Office

    Monday - Friday 9:00 AM - 3:00 PM

    (516) 622-6812/6814